Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

17,418 results · page 46 of 581

  • muapi-brand-kitSkillDev tools

    Lets your agent generate a brand kit with a logo concept, color palette moodboard, and typography pairings.

    Ready to connect★ 4k

    github.com/samuraigpt/generative-media-skills4k stars

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  • muapi-couple-grid-creatorSkillDev tools

    Lets your agent generate a six-panel image grid of a couple in romantic poses, each framed as a cardboard box design.

    Ready to connect★ 4k

    github.com/samuraigpt/generative-media-skills4k stars

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  • muapi-giant-product-showcaseSkillDev tools

    Lets your agent create a giant product image where an item towers over a person, optionally animated.

    Ready to connect★ 4k

    github.com/samuraigpt/generative-media-skills4k stars

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  • muapi-logo-generatorSkillDev tools

    Lets your agent generate a single polished logo for a brand, with clean vector styling and the brand name rendered correctly.

    Ready to connect★ 4k

    github.com/samuraigpt/generative-media-skills4k stars

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  • muapi-multi-angle-shotsSkillDev tools

    Lets your agent generate product images from multiple angles like front, side, top-down, and 45-degree views.

    Ready to connect★ 4k

    github.com/samuraigpt/generative-media-skills4k stars

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  • muapi-platformSkillDev tools

    Lets your agent set up API keys, test connections, and check results from muapi.ai generative media jobs.

    Ready to connect★ 4k

    github.com/samuraigpt/generative-media-skills4k stars

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  • worldbuildingSkillDev tools

    Lets your agent create and organize fiction world details like characters, settings, factions, and lore.

    Ready to connect★ 4k

    github.com/inkeep/open-knowledge4k stars

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  • writing-workflowSkillDev tools

    Guides your agent through a three-stage writing flow to capture ideas, draft, revise, review, and publish pieces.

    Ready to connect★ 4k

    github.com/inkeep/open-knowledge4k stars

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  • codex-with-chatgptSkillDev tools

    Use ChatGPT (web) as the planning and review brain for Codex coding sessions, while Codex keeps full execution ownership. Use when the user says "使用 Codex with ChatGPT ..." / "Set up Codex with ChatGPT" / "用 ChatGPT 规划", when they ask to connect ChatGPT to the current workspace, disconnect it, or ru

    Ready to connect★ 4k

    github.com/xiaoduoya/codex-with-chatgpt4k stars

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  • actor-sdg-generate-lighting-variationsSkillDev tools

    Generate deterministic USD lighting override sublayers for Actor SDG. Use when randomizing lights, creating lighting variations, or preparing IRA prop_asset_paths.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • calibrate-metropolis-cameraSkillDev tools

    Extract camera intrinsics, extrinsics, and FOV polygons to calibration.json. Use after cameras are placed; to place them first use place-camera-max-coverage.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-migrationSkillDev tools

    Audit and validate Isaac Sim release migrations; currently covers 5.1 to 6.0. Do NOT use for new-project setup or unrelated runtime bugs.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-remoteSkillDev tools

    Localhost IPC client for a trusted Isaac Sim python_server (127.0.0.1:8226). Use for live stage iteration; intentional full Kit/Python surface on loopback only.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-robot-navigationSkillDev tools

    Runtime mobile-robot navigation in custom scripts (RL, baked, per-frame). Use when driving robots live in simulation.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-ros2-bridgeSkillDev tools

    ROS 2 OmniGraph bridge, Nav2, and multi-robot namespacing in Isaac Sim 6. Use for ROS 2 integration and fleet topics.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-sensorSkillDev tools

    RTX and physics sensor simulation (camera, LiDAR, IMU, contact). Use when adding, tuning, or validating sensors.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-troubleshootingSkillDev tools

    Reference for Isaac Sim hangs, freezes, and performance stalls. Use when startup, MDL, physics, or Replicator blocks progress.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-validatorSkillDev tools

    Pre-delivery QA gate for Isaac Sim scripts (imports, lights, paths, frames). Level 3 executes untrusted Python unsandboxed and needs --confirm-execute. Use before handing off simulation work.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • isaac-sim-workflowSkillDev tools

    Scope demos, POCs, and presentation captures before implementation. Use to define deliverables, acceptance criteria, evidence, and specialist handoffs; technique execution belongs to routed skills.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • manipulation-ikSkillDev tools

    Differential IK, grasp frames, and joint-space manipulation in Isaac Sim 6. Use for arm control, grasps, and contact validation.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • motion-generationSkillDev tools

    Motion-generation controllers for arms and mobile bases with obstacles. Use for SceneQuery-driven end-effector or drive motion.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • navigation-primitivesSkillDev tools

    Shared mobile-robot substrate: footprints, A*, kinematics, cameras. Use before navigation/MobilityGen; not for map.yaml export (use occupancy-map).

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • occupancy-mapSkillDev tools

    Export ROS occupancy grids (map.yaml/png) from USD for Nav2. Not for footprints, A*, or kinematics (use navigation-primitives).

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • physics-simulationSkillDev tools

    PhysX/Newton scene and prim setup (bodies, joints, materials, sensors). Use when configuring simulation physics.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • place-camera-aim-atSkillDev tools

    Occlusion-aware CircularCameraPlacement around one target prim or world point. Use for multi-angle product or robot inspection shots that must keep the subject visible.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • place-camera-max-coverageSkillDev tools

    Greedy CameraPlacementManager that fills a navmesh or XY scope until a patch-coverage ratio is met. Use for facility surveillance layouts that minimize camera count.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • profile-isaac-simSkillDev tools

    Profile Isaac Sim with benchmark scripts and Tracy captures. Use when measuring or optimizing frame times.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • skill-distillationSkillDev tools

    Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • skills-eval-triageSkillDev tools

    Interpret SkillEvaluator T1/T2/T3 reports and apply targeted fixes to skills. Use when a skill is blocking or has actionable findings after an eval run.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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  • spatial-reasoningSkillDev tools

    USD spatial math: transforms, bbox, layouts, and planning helpers. Use when placing, scaling, or arranging scene assets.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

55,111 of the 55,543 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI