Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

20,347 results · page 494 of 679

  • typescript-patternsSkillDev tools

    TypeScript best practices and patterns. Use when writing TypeScript, fixing type errors, or working with generics.

    Ready to connect

    github.com/tibsfox/gsd-skill-creator70 stars

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  • upstash-vector-jsSkillDev tools

    Provides quick-start guidance and a unified entry point for Vector features, SDK usage, and integrations. Use when users ask how to work with Vector, its TS SDK, features, or supported frameworks.

    Ready to connect

    github.com/upstash/vector-js70 stars

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  • vision-to-missionSkillDev tools

    Transform a user's builder vision into a complete, executable GSD mission package. Use this skill whenever a user has described what they want to BUILD (a product, tool, feature, system, educational pack, or ecosystem component) and wants it structured for GSD execution. Triggers include: 'structure

    Ready to connect

    github.com/tibsfox/gsd-skill-creator70 stars

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  • zack-modeSkillDev tools

    Applies Zack's working style for production-journey verification, disciplined cutovers, deliberate delegation, and evidence-first reporting. Use when the user mentions Zack, invokes /zack-mode, or asks to work in Zack's style.

    Ready to connect

    github.com/scriptedalchemy/tracedecay70 stars

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  • zhuangxiu-fengge-dapei-zhinanSkillDev tools

    A dedicated Skill for interior decoration style selection and matching. Covers how to choose a style, how to decorate in mainstream styles (Nordic, modern minimalist, new Chinese, Japanese, French, American, cream, natural wood, wabi-sabi, light luxury, mid-century, European, etc.) without pitfalls,

    Ready to connect

    github.com/zx029w/zhuangxiu-skills70 stars

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  • ai-bounty-claimSkillDev tools

    Claim the AI bounty on tDVV by delegating to the canonical repo SKILL and its branch docs; this public skill is AA/CA only and requires explicit write confirmation.

    Ready to connect

    github.com/aelf-hzz780/ai-bounty-skill69 stars

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  • cmd-channel-autoscalingSkillDev tools

    Maintain Nypsi's automatic command-channel capacity tracking, including rolling load activity, sustained-activity windows, inactivity closure, resize cooldowns, and minimum channel count. Use when changing cmd channel activity tracking or autoscaling behavior.

    Ready to connect

    github.com/mxz7/nypsi69 stars

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  • cocos-asset-jsonSkillDev tools

    Tyou/Cocos Creator 3.8.7 source asset parsing skill. Used to inspect, summarize, and validate the structure, uuids, `__id__` references, Prefab instance/override data, custom script component fields, and asset index of Cocos `.prefab`, `.scene`, `.meta`, `asset-index.json`, and SpriteAtlas `.plist/.

    Ready to connect

    github.com/xiayu519/tyou69 stars

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  • coding-assistantSkillDev tools

    Provides coding assistance with best practices and code review

    Ready to connect

    github.com/athola/skrills69 stars

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  • consistency-reviewerSkillDev tools

    Review codebase for CLEAN code practices and DRY violations

    Ready to connect

    github.com/davidban77/gns3fy69 stars

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  • debug-helperSkillDev tools

    Systematic debugging approach for identifying and fixing issues

    Ready to connect

    github.com/athola/skrills69 stars

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  • developerSkillDev tools

    Implement features following strict coding best practices with docs and tests

    Ready to connect

    github.com/davidban77/gns3fy69 stars

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  • economy-itemsSkillDev tools

    How to look up economy items by user-provided text (name/id/alias/plural) and compute their worth in this codebase, centered on selectItem() and calcItemValue() in src/utils/functions/economy/inventory.ts and getItems() in economy/utils.ts. Use whenever a command, tool, or feature needs to resolve a

    Ready to connect

    github.com/mxz7/nypsi69 stars

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  • field-onboardingSkillDev tools

    Guide a researcher step by step into an unfamiliar research field, or decode a paper, abstract, figure caption, or referee comment they cannot parse. Builds understanding in rungs (motivation, vocabulary, core framework, methods, frontier), anchored to what the user already knows, with a checkpoint

    Ready to connect

    github.com/ljx-chase/research-field-onboarding69 stars

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  • gambling-balanceSkillDev tools

    Preserve Nypsi gambling RTP and volatility when changing Blackjack, Dragon Tower, High-Low, Mines, or gamble multiplier behavior.

    Ready to connect

    github.com/mxz7/nypsi69 stars

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  • global-boostersSkillDev tools

    Track and reward actual uses of global economy boosters. Use when adding or changing a global booster, a benefit affected by one, booster expiry, or global-booster reward balancing.

    Ready to connect

    github.com/mxz7/nypsi69 stars

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  • market-backendSkillDev tools

    Maintain Nypsi's player market backend, including order matching, fulfillment, cancellation, escrow, tax, transaction safety, and per-item concurrency. Use when changing src/utils/functions/economy/market.ts or any command, interaction, or job that creates, fills, or deletes market orders.

    Ready to connect

    github.com/mxz7/nypsi69 stars

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  • md-analysis-plannerSkillDev tools

    Plan molecular dynamics post-processing for materials simulations, including RDF, MSD and diffusion, VACF/VDOS, coordination numbers, bond-angle distributions, stress-strain curves, equilibration detection, PBC unwrapping, and trajectory format choices. Use before writing MD analysis scripts or trus

    Ready to connect

    github.com/heshamfs/materials-simulation-skills69 stars

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  • optimize-minigame-packagesSkillDev tools

    Optimizes and validates Cocos Creator mini-game main packages, subpackages, Asset Bundles, and progressive loading strategies. Use for oversized main packages, subpackaging for WeChat/Douyin mini-games, Bundle categorization, startup resource trimming, package size statistics, platform subpackage ma

    Ready to connect

    github.com/xiayu519/tyou69 stars

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  • pr-review-commentsSkillDev tools

    Review, triage, and resolve PR review comments. Use when user asks to check PR comments, address review feedback, fix issues raised in review, reply to reviewers, or resolve review threads.

    Ready to connect

    github.com/tomsej/pi-ext69 stars

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  • research-architectSkillDev tools

    Use when a user needs the end-to-end Research Architect workflow to turn a raw idea, user-designated accessible target reference paper, partial research materials, results, or an existing draft into an auditable research plan, draft, or revision path.

    Ready to connect

    github.com/mmthebest/research-architect69 stars

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  • research-architect-brainstormSkillDev tools

    Use when a user needs distinct, feasible Research Architect research-question options from a raw topic, available materials, constraints, and—when available—transferable logic from a target reference paper.

    Ready to connect

    github.com/mmthebest/research-architect69 stars

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  • research-architect-citationSkillDev tools

    Use when a Research Architect project or existing draft needs claim-level literature support for background, positioning, methods, interpretation, limitations, or revision, rather than broad generic literature searching.

    Ready to connect

    github.com/mmthebest/research-architect69 stars

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  • research-architect-draftSkillDev tools

    Use when a Research Architect project has an evidence-ready spine, evidence and claim trail, citation support, terminology/object identities, and display logic that need to become an evidence-first, promise-aware first draft or audited revision.

    Ready to connect

    github.com/mmthebest/research-architect69 stars

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  • research-architect-evidenceSkillDev tools

    Use when executed research materials, results, observations, analyses, or draft claims need to become a Research Architect evidence bank, claim register, manuscript-wide display sequence, panel-level evidence map, and bounded interpretation trail.

    Ready to connect

    github.com/mmthebest/research-architect69 stars

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  • research-architect-intakeSkillDev tools

    Use when starting or resuming a Research Architect project—including an existing draft that needs review—and you need to capture target reference papers, project materials, constraints, verification status, and the next deliverable.

    Ready to connect

    github.com/mmthebest/research-architect69 stars

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  • research-architect-literatureSkillDev tools

    Use when a Research Architect project needs accessible target-reference papers analyzed for transferable research logic, or candidate questions positioned against literature, gaps, evidence standards, and independent study options—not generic bibliography collection.

    Ready to connect

    github.com/mmthebest/research-architect69 stars

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  • review-guardsSkillDev tools

    Codify project review rules as deterministic guards — ast-grep structural rules (with TDD-style rule tests) for mechanical checks, REVIEW_GUIDELINES.md for qualitative ones, wired into the project gate / wf verify. Use when the user wants to define review rules, turn a repeated review finding into a

    Ready to connect

    github.com/tomsej/pi-ext69 stars

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  • sdd-exploreSkillDev tools

    Tyou lightweight SDD read-only alignment skill. Used for SDD/spec-driven/explore/grill-me/talking things through first, when requirements or acceptance criteria are unclear, comparing options, granularity, scope of changes, and when frameworks, public contracts, schema/generation rules, workflows, p

    Ready to connect

    github.com/xiayu519/tyou69 stars

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  • tyou-shader-devSkillDev tools

    Skill for Tyou Cocos Creator 3.8.7 mini-game 2D shader/effect development. Used for writing, reviewing, and optimizing Cocos Effects, Materials, Sprite/UI shaders, Spine skeletal animation materials, sprite-sheet/flipbook animations, 2D effects, WebGL/mini-game performance constraints, texture sampl

    Ready to connect

    github.com/xiayu519/tyou69 stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

63,068 of the 63,139 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI