Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
20,347 results · page 494 of 679
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typescript-patternsSkillDev tools
TypeScript best practices and patterns. Use when writing TypeScript, fixing type errors, or working with generics.
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upstash-vector-jsSkillDev tools
Provides quick-start guidance and a unified entry point for Vector features, SDK usage, and integrations. Use when users ask how to work with Vector, its TS SDK, features, or supported frameworks.
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vision-to-missionSkillDev tools
Transform a user's builder vision into a complete, executable GSD mission package. Use this skill whenever a user has described what they want to BUILD (a product, tool, feature, system, educational pack, or ecosystem component) and wants it structured for GSD execution. Triggers include: 'structure
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zack-modeSkillDev tools
Applies Zack's working style for production-journey verification, disciplined cutovers, deliberate delegation, and evidence-first reporting. Use when the user mentions Zack, invokes /zack-mode, or asks to work in Zack's style.
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zhuangxiu-fengge-dapei-zhinanSkillDev tools
A dedicated Skill for interior decoration style selection and matching. Covers how to choose a style, how to decorate in mainstream styles (Nordic, modern minimalist, new Chinese, Japanese, French, American, cream, natural wood, wabi-sabi, light luxury, mid-century, European, etc.) without pitfalls,
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ai-bounty-claimSkillDev tools
Claim the AI bounty on tDVV by delegating to the canonical repo SKILL and its branch docs; this public skill is AA/CA only and requires explicit write confirmation.
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cmd-channel-autoscalingSkillDev tools
Maintain Nypsi's automatic command-channel capacity tracking, including rolling load activity, sustained-activity windows, inactivity closure, resize cooldowns, and minimum channel count. Use when changing cmd channel activity tracking or autoscaling behavior.
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cocos-asset-jsonSkillDev tools
Tyou/Cocos Creator 3.8.7 source asset parsing skill. Used to inspect, summarize, and validate the structure, uuids, `__id__` references, Prefab instance/override data, custom script component fields, and asset index of Cocos `.prefab`, `.scene`, `.meta`, `asset-index.json`, and SpriteAtlas `.plist/.
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coding-assistantSkillDev tools
Provides coding assistance with best practices and code review
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consistency-reviewerSkillDev tools
Review codebase for CLEAN code practices and DRY violations
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debug-helperSkillDev tools
Systematic debugging approach for identifying and fixing issues
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developerSkillDev tools
Implement features following strict coding best practices with docs and tests
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economy-itemsSkillDev tools
How to look up economy items by user-provided text (name/id/alias/plural) and compute their worth in this codebase, centered on selectItem() and calcItemValue() in src/utils/functions/economy/inventory.ts and getItems() in economy/utils.ts. Use whenever a command, tool, or feature needs to resolve a
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field-onboardingSkillDev tools
Guide a researcher step by step into an unfamiliar research field, or decode a paper, abstract, figure caption, or referee comment they cannot parse. Builds understanding in rungs (motivation, vocabulary, core framework, methods, frontier), anchored to what the user already knows, with a checkpoint
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gambling-balanceSkillDev tools
Preserve Nypsi gambling RTP and volatility when changing Blackjack, Dragon Tower, High-Low, Mines, or gamble multiplier behavior.
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global-boostersSkillDev tools
Track and reward actual uses of global economy boosters. Use when adding or changing a global booster, a benefit affected by one, booster expiry, or global-booster reward balancing.
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market-backendSkillDev tools
Maintain Nypsi's player market backend, including order matching, fulfillment, cancellation, escrow, tax, transaction safety, and per-item concurrency. Use when changing src/utils/functions/economy/market.ts or any command, interaction, or job that creates, fills, or deletes market orders.
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md-analysis-plannerSkillDev tools
Plan molecular dynamics post-processing for materials simulations, including RDF, MSD and diffusion, VACF/VDOS, coordination numbers, bond-angle distributions, stress-strain curves, equilibration detection, PBC unwrapping, and trajectory format choices. Use before writing MD analysis scripts or trus
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optimize-minigame-packagesSkillDev tools
Optimizes and validates Cocos Creator mini-game main packages, subpackages, Asset Bundles, and progressive loading strategies. Use for oversized main packages, subpackaging for WeChat/Douyin mini-games, Bundle categorization, startup resource trimming, package size statistics, platform subpackage ma
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pr-review-commentsSkillDev tools
Review, triage, and resolve PR review comments. Use when user asks to check PR comments, address review feedback, fix issues raised in review, reply to reviewers, or resolve review threads.
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research-architectSkillDev tools
Use when a user needs the end-to-end Research Architect workflow to turn a raw idea, user-designated accessible target reference paper, partial research materials, results, or an existing draft into an auditable research plan, draft, or revision path.
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research-architect-brainstormSkillDev tools
Use when a user needs distinct, feasible Research Architect research-question options from a raw topic, available materials, constraints, and—when available—transferable logic from a target reference paper.
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research-architect-citationSkillDev tools
Use when a Research Architect project or existing draft needs claim-level literature support for background, positioning, methods, interpretation, limitations, or revision, rather than broad generic literature searching.
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research-architect-draftSkillDev tools
Use when a Research Architect project has an evidence-ready spine, evidence and claim trail, citation support, terminology/object identities, and display logic that need to become an evidence-first, promise-aware first draft or audited revision.
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research-architect-evidenceSkillDev tools
Use when executed research materials, results, observations, analyses, or draft claims need to become a Research Architect evidence bank, claim register, manuscript-wide display sequence, panel-level evidence map, and bounded interpretation trail.
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research-architect-intakeSkillDev tools
Use when starting or resuming a Research Architect project—including an existing draft that needs review—and you need to capture target reference papers, project materials, constraints, verification status, and the next deliverable.
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research-architect-literatureSkillDev tools
Use when a Research Architect project needs accessible target-reference papers analyzed for transferable research logic, or candidate questions positioned against literature, gaps, evidence standards, and independent study options—not generic bibliography collection.
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review-guardsSkillDev tools
Codify project review rules as deterministic guards — ast-grep structural rules (with TDD-style rule tests) for mechanical checks, REVIEW_GUIDELINES.md for qualitative ones, wired into the project gate / wf verify. Use when the user wants to define review rules, turn a repeated review finding into a
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sdd-exploreSkillDev tools
Tyou lightweight SDD read-only alignment skill. Used for SDD/spec-driven/explore/grill-me/talking things through first, when requirements or acceptance criteria are unclear, comparing options, granularity, scope of changes, and when frameworks, public contracts, schema/generation rules, workflows, p
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tyou-shader-devSkillDev tools
Skill for Tyou Cocos Creator 3.8.7 mini-game 2D shader/effect development. Used for writing, reviewing, and optimizing Cocos Effects, Materials, Sprite/UI shaders, Spine skeletal animation materials, sprite-sheet/flipbook animations, 2D effects, WebGL/mini-game performance constraints, texture sampl
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
63,068 of the 63,139 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.