Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
20,965 results · page 526 of 699
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dispatchSkillDev tools
Manage dispatches — list, read, fetch, reply, create, resolve
Ready to connect★ 66
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dispatch-readSkillDev tools
Read a dispatch and mark it as read — works from any branch or worktree
Ready to connect★ 66
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domain-expert-configurationSkillDev tools
Guides your agent to design settings panels for non-technical experts using domain language and grouped concepts.
Ready to connect★ 64
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editor-revisorSkillDev tools
Helps your agent tighten drafts by cutting filler words, weak openers, and padded phrasing without rewriting.
Ready to connect★ 66
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elevation-and-depthSkillDev tools
Guides your agent to apply shadows, layering, and rounded corners when designing cards, modals, and floating UI.
Ready to connect★ 64
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Error Handling BaseSkillDev tools
Foundation for error handling patterns. This is a base skill designed to be extended by language-specific error handling skills.
Ready to connect★ 66
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escalateSkillDev tools
Lets your agent send a formatted escalation report to a human when a problem needs their decision.
Ready to connect★ 66
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examplesSkillDev tools
Lets your agent create, check, and keep up-to-date runnable code examples and demo packages.
Ready to connect★ 66
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fig-editorSkillDev tools
Helps your agent build custom dropdown menus, pickers, and swatch components using the FigUI3 editor styles.
Ready to connect★ 66
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find-CBaseEntity_GetChangeAccessorPathInfo_1SkillDev tools
Helps your agent find a specific internal function inside Counter-Strike 2 game code during reverse engineering.
Ready to connect★ 66
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find-CCSBotManager_AddBot_BotNavIgnoreSkillDev tools
Finds and patches the CS2 game binary so bots can spawn without a navigation mesh.
Ready to connect★ 66
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find-CCSGameRules__sm_mapGcBanInformationSkillDev tools
Helps find the sm_mapGcBanInformation memory location inside Counter-Strike 2 game binaries while reverse engineering.
Ready to connect★ 66
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find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatchSkillDev tools
Finds and patches the water jump velocity value in the CS2 game binary.
Ready to connect★ 66
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find-CCSPlayer_MovementServices_FullWalkMove_SpeedClampSkillDev tools
Helps your agent find and patch the movement speed-cap code inside Counter-Strike 2 server files.
Ready to connect★ 66
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find-CEntitySystem_Init-decompilesSkillDev tools
Recovers struct fields and function details from compiled game-server code so reverse-engineering work stays accurate.
Ready to connect★ 66
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find-CEntitySystem_m_entityNamesSkillDev tools
Helps recover entity name structures from Counter-Strike 2 game code during reverse engineering.
Ready to connect★ 66
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find-CNetworkGameServer_GetFreeClientSkillDev tools
Helps locate the free-client allocation code inside Counter-Strike 2's game server binary during reverse engineering.
Ready to connect★ 66
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find-CNetworkGameServerBase_CreateFakeClientSkillDev tools
Finds a hidden game-server client creation function in Counter-Strike 2 engine code when automated analysis fails.
Ready to connect★ 66
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find-CServerSideClientBase_GetUserIDStringSkillDev tools
Finds the user ID formatting code inside game engine files so reverse engineering notes stay accurate.
Ready to connect★ 66
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find-INetworkServerService_GetServerSerializersCRCSkillDev tools
Finds the GetServerSerializersCRC function inside Counter-Strike 2 game engine files.
Ready to connect★ 66
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find-INetworkServerService_IsActiveInGameSkillDev tools
Finds the IsActiveInGame network server function inside Counter-Strike 2 game code.
Ready to connect★ 66
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find-INetworkServerService_IsServerRunningSkillDev tools
Finds whether the game server is running inside Counter-Strike 2 code by locating that check automatically.
Ready to connect★ 66
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find-IVEngineServer2_GetClientSteamIDSkillDev tools
Finds the GetClientSteamID function inside Counter-Strike 2 game server code.
Ready to connect★ 66
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fix-cppheadersSkillDev tools
Fixes game-server C++ header files so they match updated class layouts, running tests repeatedly until all mismatches resolve.
Ready to connect★ 66
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flagSkillDev tools
Quick-capture observations to a queue for later follow-up or 1B1 discussion
Ready to connect★ 66
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flag-triageSkillDev tools
Structured flag review — categorize, approve, dispose. Three-bucket triage for accumulated flags.
Ready to connect★ 66
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generate-reference-yamlSkillDev tools
Lets your agent generate Claude Skill reference YAML files for module functions via the project CLI.
Ready to connect★ 66
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generate-signature-for-functionSkillDev tools
Lets your agent generate Claude Skill-style byte signatures that reliably find specific functions inside updated game binaries.
Ready to connect★ 66
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generate-signature-for-globalvarSkillDev tools
Lets your agent generate claude skill byte signatures that reliably locate a global variable inside a binary even after updates.
Ready to connect★ 66
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generate-signature-for-patchSkillDev tools
Generates and checks unique byte signatures so your agent can generate Claude skill-style patterns used to locate binary code for patching.
Ready to connect★ 66
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
62,835 of the 65,055 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.