Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Media

5,236 results · page 122 of 175

  • cpa-sequence-designerSkillMedia

    Design a Concrete-Pictorial-Abstract learning sequence for a mathematical concept using manipulatives. Use when teaching maths through Singapore method or when students struggle with abstraction.

    Ready to connect★ 67

    github.com/nota-america/forgecat-agent-profiles75 stars

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  • critical-thinking-task-designerSkillMedia

    Design a critical thinking task targeting specific skills like evaluating evidence, identifying bias, or analysing arguments. Use when embedding critical analysis into subject lessons.

    Ready to connect★ 67

    github.com/nota-america/forgecat-agent-profiles75 stars

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  • developmental-band-system-designerSkillMedia

    Design a developmental band system mapping student growth from early childhood through upper secondary. Use when building competency-based curriculum architecture for a school or programme.

    Ready to connect★ 67

    github.com/nota-america/forgecat-agent-profiles75 stars

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  • dilemma-navigation-for-education-designSkillMedia

    Identify and navigate genuine dilemmas in curriculum, school, or community contexts — tensions between competing goods that cannot be solved, only navigated. Produces a structured dilemma map with both poles named and both/and possibilities.

    Ready to connect★ 67

    github.com/nota-america/forgecat-agent-profiles75 stars

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  • dnsSkillMedia

    This skill should be used when the user asks about "DNS", "domain resolution", "GeoDNS / geo routing", "latency-based routing", "weighted / failover routing", "Route 53 / Cloud DNS", an "A/CNAME/ALIAS record", "anycast", or "DNS TTL / propagation". It gives the global front door that maps a name to

    Ready to connect★ 74

    github.com/proyecto26/system-design-skills75 stars

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  • fablizeSkillMedia

    A harness that makes Opus (or any Claude model) behave like Fable — it enforces seeing a task through to the end, with evidence and verification, as procedure. Use when starting a multi-step task (2+ sequential stories), long autonomous work, debugging or root-cause investigation, building render/ex

    Ready to connect★ 67

    github.com/nota-america/forgecat-agent-profiles75 stars

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  • game-architectSkillMedia

    READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowle

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • game-balance-analysisSkillMedia

    Specialized in game numerical design, this skill designs first-pass game balance values, diagnoses and tunes existing systems, and evaluates balance proposals by building and running executable models, simulators, parameter sweeps, and evidence checks. Use for combat, progression, economies, items/b

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • game-design-reviewSkillMedia

    Review, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insuff

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • game-image-generation-rulesSkillMedia

    Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding board

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • gat-designSkillMedia

    Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • gat-milestoneSkillMedia

    Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • imagemagick-cliSkillMedia

    Comprehensive ImageMagick 7 command-line image processing for inspecting, converting, resizing, cropping, compositing, masking, drawing, annotating, color correction, quantization, filtering, morphology, distortion, animation, montage, comparison, metadata, batch automation, and advanced pixel analy

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • load-balancingSkillMedia

    This skill should be used when the user adds a "load balancer", asks about "L4 vs L7" (transport vs application layer), picks a balancing algorithm ("round robin", "least connections", "weighted", "IP hash"), configures "health checks", needs "sticky sessions" / "session affinity", adds a "reverse p

    Ready to connect★ 74

    github.com/proyecto26/system-design-skills75 stars

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  • lucida-remove-backgroundSkillMedia

    Remove image backgrounds locally with Lucida's bgr CLI and save transparent RGBA PNGs while preserving soft alpha in glass, smoke, glow and VFX, camouflage, text and logos, line art, illustrations, and print designs. Use when a user asks to remove, erase, isolate, cut out, or make the background of

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • new-ui-mockSkillMedia

    Design a new screen, flow or component as a self-contained HTML artboard on the prototype canvas, built from the board's existing design tokens rather than invented values. Covers picking or extending the token block, generating a row of screens from one script, iterating against annotated screensho

    Ready to connect★ 75

    github.com/resciencelab/super-prototyping75 stars

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  • openrouter-image-generateSkillMedia

    Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ra

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • openrouter-video-generateSkillMedia

    Generate and download videos through OpenRouter's dedicated asynchronous Video API. Use this skill whenever the user wants to create, render, generate, poll, resume, or save an OpenRouter video, including text-to-video, first/last-frame image-to-video, reference-to-video, choosing or listing video m

    Ready to connect★ 75

    github.com/yuki001/game-dev-skills75 stars

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  • product-shots-ad-creativeSkillMedia

    Designs high-performing ad creatives across Instagram, Facebook, TikTok, LinkedIn, Google (Display / Demand Gen), YouTube, Pinterest, and X/Twitter — locking platform dimensions, safe zones, text overlay policy, character limits, industry visual DNA, ad objective hierarchy, composition patterns, CTA

    Ready to connect★ 67

    github.com/motiful/product-shots75 stars

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  • product-shots-image-genSkillMedia

    Unified image-generation engine for the product-shots ecosystem. Dispatches to the right model family (OpenAI gpt-image-2 / Gemini gemini-3-pro-image-preview Nano Banana Pro) with one parameterised script for text-to-image and image-to-image. Primary backend: OmniMaaS / Cloubic gateway (https://api.

    Ready to connect★ 67

    github.com/motiful/product-shots75 stars

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  • product-shots-main-imageSkillMedia

    Designs Amazon-compliant main product images and the 7 secondary image types (Infographic / Multi-angle / Detail Shot / Lifestyle / Variants / What''s in Box / Size Reference) — with platform-mandatory main-image rules, conversion-rate-tuned secondary types per product category, and multi-image cons

    Ready to connect★ 67

    github.com/motiful/product-shots75 stars

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  • product-shots-multi-angleSkillMedia

    Generates 9 consistent multi-angle fashion-editorial portraits from a single reference image, with locked identity (face/skin/eyes), preserved hairstyle structure, faithful outfit/accessories, and a unified photography style across all frames. Use when the user says "multi-angle", "multi-angle shots

    Ready to connect★ 67

    github.com/motiful/product-shots75 stars

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  • prototype-canvasSkillMedia

    Start and operate the local tldraw design canvas that shows HTML artboards. Launch the dev server against a project's board folders, add or switch boards, drive shapes through the bounded window.snapCanvas bridge, and act on annotated screenshots of the canvas. Use when asked to open/launch the canv

    Ready to connect★ 75

    github.com/resciencelab/super-prototyping75 stars

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  • requirements-scopingSkillMedia

    This skill should be used when the user needs to "clarify requirements", separate "functional vs non-functional requirements", "scope the problem", figure out "what questions should I ask", state the "requirements for <X>", or otherwise pin down a vague design prompt before building. It turns an amb

    Ready to connect★ 74

    github.com/proyecto26/system-design-skills75 stars

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  • resilience-failureSkillMedia

    This skill should be used when the user asks about "fault tolerance", "resilience", a "circuit breaker", "graceful degradation", "retry storm" or "thundering herd on recovery", "exponential backoff with jitter", "timeout", "bulkhead", a "single point of failure" (SPOF), "failover", or "rate limiting

    Ready to connect★ 74

    github.com/proyecto26/system-design-skills75 stars

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  • scaling-evolutionSkillMedia

    This skill should be used when the user asks "how does this scale", "scale to millions", "scaling roadmap", "where is the bottleneck", "what breaks first", "10x growth", "vertical vs horizontal scaling", "scale from zero", or "what's the next scale curve". It gives the order-of-magnitude evolution p

    Ready to connect★ 74

    github.com/proyecto26/system-design-skills75 stars

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  • service-decompositionSkillMedia

    This skill should be used when the user asks "monolith vs microservices", how to "split into services", set "service boundaries", find the right "service granularity", design an "API gateway / BFF", do "service discovery" or add a "service mesh", or worries that services are "too chatty" / "too fine

    Ready to connect★ 74

    github.com/proyecto26/system-design-skills75 stars

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  • task-schedulingSkillMedia

    This skill should be used when the user designs a "task scheduler", "job scheduler", "job queue", "cron at scale", "distributed cron", "delayed / scheduled / recurring tasks", a "worker pool", reaches for "Celery / Sidekiq / Airflow", or wrestles with "task leasing", visibility timeouts, job priorit

    Ready to connect★ 74

    github.com/proyecto26/system-design-skills75 stars

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  • adrSkillMedia

    [UDS] Create, manage, and track Architecture Decision Records (ADR). Use when: architecture decisions, technology choices, design trade-offs, pattern selection. Not for: decisions that do not change architecture — record them in the spec or commit; ideas not yet formed enough to decide — use /brains

    Ready to connect★ 74

    github.com/asiaostrich/universal-dev-standards72 stars

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  • clerk-billingSkillMedia

    Clerk Billing for subscription management - render Clerk's PricingTable

    Ready to connect★ 74

    github.com/clerk/skills70 stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

54,082 of the 54,514 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI