Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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70,704 results · page 697 of 2,357
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guardrailsSkillDev tools
How AgentGuards enforces its guardrails in Codex — fully automatic, via hooks, with nothing for you to call. Load this if asked how AgentGuards works, whether you need to screen something yourself, or why no agentguards check_input / authorize_action tools are available.
Ready to connect★ 1k
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guest-post-placementSkillDev tools
Plan, qualify, pitch, and track guest post placements that build links and expertise through audience-specific, citation-justified, editorially placeable off-site content. Use when checking guest post viability, making sales pages citable, creating guest post pitch titles, assessing publisher qualit
Ready to connect★ 1k
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handoverSkillDocs & knowledge
Summarize the current work state and prepare a handover note for the next session.
Ready to connect★ 1k
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hero-ui-craftSkillMedia
Use when Codex works on any front-end implementation, UI polish, dashboard, product screen, internal tool, design system, React component, Tailwind CSS v4 surface, HeroUI React v3 setup, shadcn-to-HeroUI migration, or any task that should use HeroUI. Enforces official HeroUI context, Pencil/Figma co
Ready to connect★ 1k
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hicks-lawSkillMedia
Lets your agent apply Hick's Law to simplify user choices and reduce decision time.
Ready to connect★ 1k
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hicks-law-defaultsSkillDev tools
Use this skill when the question is what to *pre-select* in a list of options — radio groups, dropdowns, configuration UIs, plan pickers, sign-up flows, settings. A strong default is the highest-leverage Hick''s Law mitigation: most users accept the default, paying almost no decision cost. Trigger w
Ready to connect★ 1k
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hicks-law-menusSkillDev tools
Use this skill when designing menus, dropdowns, navigation, command palettes, or any interface where the user picks from a list. Trigger when the menu has more than ~7 items, when navigation feels overwhelming, when designing a cmd-K palette, when picking what goes in a "More" overflow, or when argu
Ready to connect★ 1k
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hicks-law-pricingSkillDev tools
Use this skill when designing pricing tables, plan pickers, tier selectors, or any conversion surface where the choice itself is the conversion event. Trigger when laying out 3-tier or 4-tier pricing, when arguing about whether to add a fourth plan, when designing the "Choose your plan" step of onbo
Ready to connect★ 1k
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hierarchySkillDocs & knowledge
Use this skill whenever a design has more than one element competing for the viewer''s attention — which is essentially every design. Trigger when laying out a screen, page, slide, poster, dashboard, or any composition where you must decide what gets seen first, what supports it, and what recedes. T
Ready to connect★ 1k
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hierarchy-color-and-toneSkillDev tools
Use this skill when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building a tone ladder, and deciding when color should *be* the hierarchy versus when it should *support* a size/weight
Ready to connect★ 1k
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hierarchy-spatialSkillDev tools
Use this skill when constructing visual hierarchy through layout, position, size, and whitespace — not type, not color. Trigger when laying out a page or section and deciding what gets the dominant region, where to place the focal element, how much breathing room to give it, and how secondary elemen
Ready to connect★ 1k
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hierarchy-typographicSkillDev tools
Use this skill when the question is specifically about how to construct visual hierarchy through typography — picking a type scale, ladders of weight, line-height steps, and the relationships between display, heading, body, and caption type. Trigger when designing type systems, choosing fonts, picki
Ready to connect★ 1k
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hol-guardSkillDev tools
Use when setting up HOL Guard, protecting local AI harnesses, reviewing Guard approvals or receipts, scanning Codex plugins, skills, MCP servers, marketplace packages, or running plugin-scanner verification before release.
Ready to connect★ 1k
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holdback-experiment-designSkillMonitoring & ops
Design degradation holdbacks and long-term cumulative holdbacks for product experiments and feature rollouts. Use when a team needs a long-term counterfactual, wants to measure delayed impact after launch, is worried about metric degradation over time, needs to decide holdback size or duration, or m
Ready to connect★ 1k
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honcho-memorySkillDocs & knowledge
Persistent cross-session memory via Honcho — recall what you know about the user before working, and save durable insights after.
Ready to connect★ 1k
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hreflang-checkSkillWeb & browsing
Lets your agent audit hreflang tags on pages or sitemaps you supply and score the implementation 0-100.
Ready to connect★ 1k
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htmx-endpoint-designSkillMedia
Design and review htmx endpoint contracts for server-rendered HTML fragments. Use when adding or debugging hx-get, hx-post, hx-put, hx-patch, hx-delete, hx-target, hx-swap, hx-select, out-of-band swaps, HX-Trigger events, partial template responses, redirects, retargeting, or response headers.
Ready to connect★ 1k
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htmx-foundationsSkillAI & models
Plan and bootstrap server-driven web applications with htmx. Use when choosing htmx versus an SPA framework, setting up htmx in a server-rendered app, designing the first CRUD workflow, explaining the htmx mental model, or deciding how much JavaScript a server-driven feature needs.
Ready to connect★ 1k
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htmx-interactivitySkillWeb & browsing
Coordinate htmx with lightweight browser-side interactivity. Use when adding Alpine.js, _hyperscript, local UI state, custom events, dialogs, transitions, keyboard behavior, or browser-only state around htmx swaps in a server-rendered app.
Ready to connect★ 1k
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htmx-js-apiSkillDev tools
Use the htmx JavaScript API for imperative integration in server-rendered apps. Use when calling htmx.ajax, htmx.process, htmx.trigger, htmx.on, htmx.off, htmx.onLoad, htmx.find, htmx.findAll, htmx.closest, htmx.addClass, htmx.removeClass, htmx.toggleClass, htmx.takeClass, configuring htmx.config, l
Ready to connect★ 1k
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htmx-realtimeSkillDev tools
Build and review realtime and near-realtime htmx features. Use when implementing polling, load polling, job status updates, WebSockets, Server-Sent Events, htmx ws or sse extensions, streaming server-rendered fragments, multi-client updates, reconnect behavior, or deciding between polling, SSE, and
Ready to connect★ 1k
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htmx-recipesSkillSearch
Implement common htmx interaction recipes in server-rendered web apps. Use when building lazy loading, boosted links/forms, active search, inline validation, delete buttons, CSS transitions, form reset, optimistic updates, pagination, infinite scroll, toggled selection, polling, custom dialogs, requ
Ready to connect★ 1k
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htmx-securitySkillSecurity
Review and harden security for htmx and server-driven web apps. Use when handling user-supplied HTML, escaping or sanitizing fragments, adding CSP, evaluating XSS risk, configuring CSRF or cookies, loading htmx from a CDN, using SRI hashes, accepting hx-* attributes from content, or reviewing htmx r
Ready to connect★ 1k
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http-endpointsSkillDev tools
Use when building an HTTP val — a web endpoint, API route, webhook receiver, or any val that responds to HTTP requests. Covers the handler signature, Hono usage, the endpoint URL, CORS behavior, redirects, and Val Town-specific limitations.
Ready to connect★ 1k
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human-passSkillDev tools
Guide real-build acceptance: literal taps, real inputs, expected outcomes, worst case first, one sitting. Triggers: testflight, human pass, acceptance test, before we ship, what should I test, release checklist, device test.
Ready to connect★ 1k
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huntSkillDev tools
Compose a shift from the ready catalog under one time budget, guided or automatic, reviewed first or run directly.
Ready to connect★ 1k
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hypothesis-debuggingSkillAI & models
Hypothesis-first debugging -- collects symptoms, generates and tests hypotheses with conditional agent dispatch, falls back to adaptive exploration, and proposes reviewed fixes.
Ready to connect★ 1k
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iatf-16949-auditSkillDev tools
Conduct an IATF audit, check supplemental requirements, or prepare for a manufacturing process audit or IATF 16949:2016 third-party assessment. Covers customer-specific requirements (CSR), all 16 automotive supplemental clauses, and the three required audit types: QMS audit, manufacturing process au
Ready to connect★ 1k
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iconic-arbitrary-and-symbolicSkillMedia
Apply arbitrary and symbolic icon design — using forms with no inherent meaning that depend on convention to communicate (the hamburger menu, the kebab menu, the AI sparkle, app brand-mark icons). Use when a function has no clear visual referent, when working within a domain that has its own icon vo
Ready to connect★ 1k
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iconic-representationSkillDev tools
Apply iconic representation — using simplified visual symbols to communicate function, status, or category at a glance. Use when designing icon sets, choosing between icon and text labels, evaluating whether to lean on existing iconography (resemblance to a known object) or invent symbolic icons (ar
Ready to connect★ 1k
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
68,574 of the 70,704 skills listed here can be served through Ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.