Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

18,403 results · page 434 of 614

  • composing-1c-queriesSkillDev tools

    Helps your agent write database queries in the 1C enterprise platform.

    Ready to connect★ 66

    github.com/desko77/cursor-1c-skills66 stars

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  • conducting-man-in-the-middle-attack-simulationSkillDev tools

    Runs simulated man-in-the-middle attacks in authorized labs to test TLS, certificate checks, and network defenses.

    Ready to connect★ 66

    github.com/26zl/cybersec-toolkit66 stars

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  • conducting-mobile-app-penetration-testSkillDev tools

    Guides your agent through running an authorized mobile app penetration test on iOS and Android using the OWASP MASTG method.

    Ready to connect★ 66

    github.com/26zl/cybersec-toolkit66 stars

    View details
  • conducting-network-penetration-testSkillDev tools

    Guides your agent step-by-step through an authorized network penetration test, from host discovery to exploitation.

    Ready to connect★ 66

    github.com/26zl/cybersec-toolkit66 stars

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  • conducting-pass-the-ticket-attackSkillDev tools

    Guides your agent through simulating a pass-the-ticket attack by reusing stolen Kerberos tickets.

    Ready to connect★ 66

    github.com/26zl/cybersec-toolkit66 stars

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  • convert-finder-skill-to-preprocessor-scriptsSkillDev tools

    Turns an existing game-modding finder skill file into a reusable Python preprocessing script.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • crap-analysisSkillDev tools

    Analyze code coverage and CRAP (Change Risk Anti-Patterns) scores to identify high-risk code. Use OpenCover format with ReportGenerator for Risk Hotspots showing cyclomatic complexity and untested code paths.

    Ready to connect★ 65

    github.com/comeonoliver/skillshub66 stars

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  • create-preprocessor-scriptsSkillDev tools

    Lets your agent create Claude skill files for finding game functions via preprocessor scripts.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

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  • csharp-concurrency-patternsSkillDev tools

    Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.

    Ready to connect★ 65

    github.com/comeonoliver/skillshub66 stars

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  • css-component-testingSkillDev tools

    With this css claude skill your agent writes and checks CSS tests for FigUI3 components.

    Ready to connect★ 66

    github.com/rogie/figui365 stars

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  • dependency-injection-patternsSkillDev tools

    Organize DI registrations using IServiceCollection extension methods. Group related services into composable Add* methods for clean Program.cs and reusable configuration in tests.

    Ready to connect★ 65

    github.com/comeonoliver/skillshub66 stars

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  • dotnet-devcert-trustSkillDev tools

    Diagnose and fix .NET HTTPS dev certificate trust issues on Linux. Covers the full certificate lifecycle from generation to system CA bundle inclusion, with distro-specific guidance for Ubuntu, Fedora, Arch, and WSL2.

    Ready to connect★ 65

    github.com/comeonoliver/skillshub66 stars

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  • dotnet-local-toolsSkillDev tools

    Managing local .NET tools with dotnet-tools.json for consistent tooling across development environments and CI/CD pipelines.

    Ready to connect★ 65

    github.com/comeonoliver/skillshub66 stars

    View details
  • editor-revisorSkillDev tools

    Helps your agent tighten drafts by cutting filler words, weak openers, and padded phrasing without rewriting.

    Ready to connect★ 66

    github.com/taxueseek/say-it-human66 stars

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  • efcore-patternsSkillDev tools

    Entity Framework Core best practices including NoTracking by default, query splitting for navigation collections, migration management, dedicated migration services, and common pitfalls to avoid.

    Ready to connect★ 65

    github.com/comeonoliver/skillshub66 stars

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  • examplesSkillDev tools

    Lets your agent create, check, and keep up-to-date runnable code examples and demo packages.

    Ready to connect★ 66

    github.com/node-3d/node-3d64 stars

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  • fig-editorSkillDev tools

    Helps your agent build custom dropdown menus, pickers, and swatch components using the FigUI3 editor styles.

    Ready to connect★ 66

    github.com/rogie/figui365 stars

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  • find-CBaseEntity_GetChangeAccessorPathInfo_1SkillDev tools

    Helps your agent find a specific internal function inside Counter-Strike 2 game code during reverse engineering.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-CCSBotManager_AddBot_BotNavIgnoreSkillDev tools

    Finds and patches the CS2 game binary so bots can spawn without a navigation mesh.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-CCSGameRules__sm_mapGcBanInformationSkillDev tools

    Helps find the sm_mapGcBanInformation memory location inside Counter-Strike 2 game binaries while reverse engineering.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatchSkillDev tools

    Finds and patches the water jump velocity value in the CS2 game binary.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

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  • find-CCSPlayer_MovementServices_FullWalkMove_SpeedClampSkillDev tools

    Helps your agent find and patch the movement speed-cap code inside Counter-Strike 2 server files.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-CEntitySystem_Init-decompilesSkillDev tools

    Recovers struct fields and function details from compiled game-server code so reverse-engineering work stays accurate.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-CEntitySystem_m_entityNamesSkillDev tools

    Helps recover entity name structures from Counter-Strike 2 game code during reverse engineering.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-CNetworkGameServer_GetFreeClientSkillDev tools

    Helps locate the free-client allocation code inside Counter-Strike 2's game server binary during reverse engineering.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

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  • find-CNetworkGameServerBase_CreateFakeClientSkillDev tools

    Finds a hidden game-server client creation function in Counter-Strike 2 engine code when automated analysis fails.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-CServerSideClientBase_GetUserIDStringSkillDev tools

    Finds the user ID formatting code inside game engine files so reverse engineering notes stay accurate.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-INetworkServerService_GetServerSerializersCRCSkillDev tools

    Finds the GetServerSerializersCRC function inside Counter-Strike 2 game engine files.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-INetworkServerService_IsActiveInGameSkillDev tools

    Finds the IsActiveInGame network server function inside Counter-Strike 2 game code.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details
  • find-INetworkServerService_IsServerRunningSkillDev tools

    Finds whether the game server is running inside Counter-Strike 2 code by locating that check automatically.

    Ready to connect★ 66

    github.com/hlnd2t/cs2_vibesignatures65 stars

    View details

What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

59,937 of the 59,937 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI