Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
18,991 results · page 269 of 634
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physics-simSkillDev tools
Lets your agent set up rigid body, soft body, and destruction physics in Blender, including constraints and cell fracture debris.
Ready to connect★ 211
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procedural-modelingSkillDev tools
Lets your agent generate 3D models of rocks, buildings, vegetation, roads, and terrain in Blender using procedural workflows.
Ready to connect★ 211
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prop-artistSkillDev tools
Lets your agent model 3D game props like furniture, tools, and household objects in Blender.
Ready to connect★ 211
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psx-horror-styleSkillDev tools
Lets your agent style Blender assets with PS1-era horror looks like low-poly textures, fog, and limited color depth.
Ready to connect★ 211
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qa-reviewSkillDev tools
A review claude skill that lets your agent QA Blender assets with screenshots and checklists before shipping.
Ready to connect★ 211
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realistic-styleSkillDev tools
Guides your agent to make photorealistic Blender scenes with real-world scale and accurate materials.
Ready to connect★ 211
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retopologySkillDev tools
Lets your agent create clean, low-poly mesh versions of Blender models ready for animation and rigging.
Ready to connect★ 211
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retro-16bit-styleSkillDev tools
Guides your agent to style 3D Blender renders like 16-bit SNES and Genesis game art with rich colors and dithering.
Ready to connect★ 211
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retro-8bit-styleSkillDev tools
Gives your agent guidance for creating retro NES-style 8-bit art in Blender.
Ready to connect★ 211
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riggingSkillDev tools
Lets your agent create skeletons and controls for 3D models in Blender so they can be animated.
Ready to connect★ 211
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scene-assemblySkillDev tools
Lets your agent organize large Blender scenes with collections, library linking, and set assembly.
Ready to connect★ 211
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sci-fi-punk-worldsSkillDev tools
Lets your agent art-direct sci-fi and punk-style 3D worlds in Blender, from cyberpunk to steampunk.
Ready to connect★ 211
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sculptingSkillDev tools
Lets your agent sculpt detailed surfaces in Blender using brushes, Dyntopo, and multiresolution.
Ready to connect★ 211
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set-dressingSkillDev tools
Lets your agent place props in 3D scenes to tell stories and guide the viewer's eye.
Ready to connect★ 211
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solidjsSkillDev tools
Lets your agent write and review SolidJS code using best practices and idiomatic patterns.
Ready to connect★ 211
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stop-motion-craft-styleSkillDev tools
Gives your agent Blender styling that makes 3D animations look like stop-motion, claymation, or paper craft.
Ready to connect★ 211
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unity-exportSkillDev tools
Lets your agent export Blender models to Unity with correct scale, materials, rigs, LODs, and collision — a unity claude skill.
Ready to connect★ 211
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unreal-exportSkillDev tools
Lets your agent export Blender models to Unreal Engine with correct FBX scale, LODs, collisions, and materials.
Ready to connect★ 211
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uv-workflowSkillDev tools
Lets your agent unwrap 3D mesh UVs in Blender, handling seams, packing, texel density, and lightmap layouts.
Ready to connect★ 211
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vector-styleSkillDev tools
Lets your agent style Blender 3D scenes with a flat, vector-like look featuring clean fills and sharp silhouettes.
Ready to connect★ 211
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vegetation-artistSkillDev tools
Lets your agent create trees, plants, and grass in Blender for games.
Ready to connect★ 211
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vehicle-artistSkillDev tools
Guides your agent to model cars, planes, ships, and mechs in Blender with correct proportions and game-ready detail levels.
Ready to connect★ 211
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vfx-fxSkillDev tools
Lets your agent create smoke, fire, particle, and geometry-node effects in Blender scenes.
Ready to connect★ 211
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visual-console-erasSkillDev tools
Guides your agent in giving Blender 3D work retro visual styles like PS1-era, CRT, VHS, and film grain.
Ready to connect★ 211
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voxel-styleSkillDev tools
Lets your agent create voxel and Minecraft-style 3D art in Blender using block grids and limited color palettes.
Ready to connect★ 211
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luamakeSkillDev tools
Helps your agent write, fix, and troubleshoot luamake build scripts and Ninja build files for a project.
Ready to connect★ 210
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audit-fixture-tool-errorSkillDev tools
Test fixture that calls a tool which always fails, used to verify error events.
Ready to connect★ 209
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persistent-skillSkillDev tools
Lets your agent keep and reuse context across steps in a persistent mode.
Ready to connect★ 209
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script-deps-node-fixtureSkillDev tools
Lets your agent test Node dependency integration flows as a fixture for automated end-to-end tests.
Ready to connect★ 209
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script-deps-none-fixtureSkillDev tools
Test fixture skill with no manifest or dependencies, used for end-to-end testing scenarios.
Ready to connect★ 209
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
55,483 of the 55,914 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.